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- TOWER OF BABEL
-
- Taken from AMIGA FORMAT COVERDISK 11, for the playable demo version of this game, however I think it will be a great help. Edited by Parasite.
-
-
- INTRODUCTION
-
- Many generations after the flooding of the Earth, and Noah's successful
- journey in the ark with all the animals, the people of the World decided to
- congregate in a place called Shinar. There they built a tower of enormous
- height that reached far into the clouds.
-
- The purpose of this tower was one: it would be so high that anyone could
- climb to the top and communicate with God. So much for the theory.
-
- Although the tower didn't attract God's attention, it did arouse the
- interest of a passingNeravas class 1 cruiser from Zantor (a planet in a
- solar system some 30 light years from Earth). Being benevolent beings, the
- Zantorians left a triad of robots to assist the people of Shinar with the
- building of their tower. The robots - sculptured in the form of the
- Zantorians - were also instructed to teach the Earth people about life and
- the Universe in general.
-
- Being human, and generally frightened of things they couldn't understand,
- many of Shinar's inhabitants fled. Some, however, stayed and learnt much
- from the robots (which, noted the remaining Shinarians, had a remarkable
- likeness to large - very large - spiders).
-
- Soon the spiders and remaining Shinarians built up a great relationship and
- continued adding to the tower. The purpose was now twofold. The Shinarians
- still wanted to meet their maker, and the spiders needed to get high enough
- to tranmit a message to their owners so that they could be taken back to
- Zantor.
-
- This happy co-existance lasted for a long while. But when it became clear
- to the humans building the tower that the spiders were homesick, some became
- jealous. With the knowledge they'd gained from the spiders, the Shinarians
- built devices to deter the Zantorian robots from progressing up the tower.
- Explosive devices were built, blockades positioned and traps set. Even the
- spiders' energy packs were hidden.
-
- Shinarians who wanted no part of the spiders downfall fled. Only a handful
- of degenerates remained building ever more traps for the spiders.
- Eventually the spiders discovered what was happening and destroyed the evil
- Shinarians.
-
- But as far as can be ascertained, the spiders are still trying to get out...
-
- And it's up to you to help them.
-
- To do this you must guide three spiders, either individually or
- simultaneously, past obstacles. You will also have to help them find
- Klondikes (thier energy modules hidden by evil Shinarians).
-
- PLAYING INSTRUCTIONS
-
- On running Tower of Babel you will be presented with a credits screen. Press
- the space bar to continue.
-
- The following acts as a guide to the options Play Tower, Zapping Practice,
- Pushing Practice, Grabbing Practice.
-
- Until you move or fire a spider, the tower remains static and you can
- change views at will.
-
- Very briefly, you have three spiders (Zapper, Pusher and Grabber) which must
- be individually controlled to solve puzzles, rid the tower of alien filth
- and collect Klondikes. Each spider has its own characteristic -
- particularised by its name. By highlighting a spider's name and clicking on
- the directional icons (arrows) it's possible to control a spider and see the
- tower through its eyes.
-
- Compass (or camera) icons let you see the tower from North, South, East and
- West viewpoints.
-
- Please note: all control is via the mouse.
-
- A menu bar appears when you click on the Pause icon. Options in the menu bar
- let you, among other things, determine how spiders and other items are
- viewed. Click on the menu heading to make all other options appear.
-
- There is no luck in Tower of Babel; only logic will get you through.